Thomas Nielsen
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Enough for One
You deserve it all, and you will have it all. And why shouldn’t you? Yours is the only mind in the world smart enough, the only heart in the world big enough, the only face beautiful enough – put short, you are the only one who deserves to have your desires made reality.
But it would be embarrassing for the world to know what you want. Tread carefully – lest the others at the table know you for you.
Enough for One is a fast-paced game of greed, deceit, and deduction for three-to-four players. Players must collect cards based on a chosen character card, attempting to obfuscate their choices to ensure that they are progressing but not in a way that makes it easy for players to guess their character.
Enough for One was originally designed when I was in high school, inspired by the rise of social deduction games in the last few years, and it always lived in the back of my mind waiting for me to get back to it. I'm happy I finally did. Making a tabletop is a whole different beast from video games, something I learned very quickly during playtesting. Player relationships are key in playing any tabletop game, and I wanted to highlight that aspect with this game. It's a game of metagames, where players remember how their opponents played from one round to the next and make decisions based on that information.
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